The activity is a problem-solving team building activity for groups of any size. Based on the popular escape room challenges, it involves an hour-long collection of virtual tasks, where teams have the chance to solve puzzles, tackle questions, use augmented reality and answer riddles.
Starting in a ‘locked office’, teams are required to work their way through a series of tasks, which are all displayed on interactive games screens, earning points as they go, on a mission to ‘escape’ within the 60 minute time limit.
Commenting on the new activity, Nick Aitken, head of product development at Wildgoose said: "Although we were in no doubt that virtual reality games could inject fun into events and conferences, and boost engagement, we wanted to ensure we created something that would really add value and provide a unique solution for all manner of events. It also has huge Learning & Development applications, which is another important strand in our growth strategy.
"The beauty of The Escape is that it can be played at any venue; it works for groups of any size and can take place at anytime. As such we’re confident that it will be a hugely popular option for event planners globally."
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